
Archery¶
Ranged combat with bows and crossbows.
Overview¶
Archery allows you to fight from a distance using bows and crossbows. This skill excels at kiting enemies and provides a significant safety advantage.
Weapons¶
Bows¶
- Bow (standard)
- Composite Bow (if available)
- Longbow
Crossbows¶
- Crossbow
- Heavy Crossbow
Ammunition¶
For Bows¶
- Arrows
For Crossbows¶
- Bolts (standard)
Ammunition Management
Always carry plenty of ammunition. Running out mid-combat can be fatal!
Training¶
Early Training (0-30)¶
- Training dummy practice
- Learn accuracy basics
- Minimal cost
Intermediate (30-50)¶
- Hunt animals (bears, great harts)
- Practice moving while shooting
- Work on kiting
Advanced (50-70)¶
- Mid monsters at range
- Perfect kiting technique
- Join ranged hunting groups
Master Level (70-100)¶
- Difficult monsters
- PvP archery
- Champion spawns
Related Skills¶
Essential Pairs:
- Tactics - Damage boost
- Anatomy - Critical hits
- Hiding - Hit and hide tactics
- Tracking - Find targets
Recommended:
Combat Advantages¶
Range Benefits¶
- Fight from safe distance
- Avoid melee damage
- Control engagement distance
- Kite dangerous enemies
Kiting Strategy¶
- Shoot target
- Run away while they approach
- Shoot again when in range
- Repeat until enemy dies
Kiting Tips
- Keep moving
- Use terrain to your advantage
- Watch stamina carefully
- Pre-poison arrows for extra damage
Poisoning Synergy¶
Archery pairs excellently with poisoning:
- Apply poison to ammunition
- Poison from safe distance
- No need for melee contact
- Very effective in PvP
Weapon Special Moves¶
To help make archers more viable, the shooting delay was reduced to 500ms. However, they remained underpowered due to lack of a special ability. Archers now have the snare ability.
- Requires at least 80 anatomy and 80 archery
- Double-click your equipped bow to toggle snare
- 25% chance to ensnare at 100 anatomy and 100 archery
- Each attempt (failed or successful) uses 15 stamina when active
After a successful snare:
- The snared target cannot move (but can still attack and cast spells) for 3 seconds
- The snared target will have any spell they were casting disrupted
- The archer cannot snare another target for 20 seconds
Character Templates¶
Warning
This section needs work. Please confirm in the Discord community
Archer¶
Stealth Archer¶
- Archery: 100
- Tactics: 100
- Anatomy: 100
- Hiding: 100
- Stealth: 100
- Tracking: 100
- Healing: 100
Equipment Considerations¶
Weapon Choice¶
- Speed - Faster = more shots
- Damage - Damage per shot
- Range - Maximum distance
- Requirements - STR/DEX needed
Armor¶
Light armor recommended:
- Maintains mobility
- Less dexterity penalty
- Better for kiting
- Leather or studded ideal
Importance¶
⭐⭐⭐⭐⭐ (Excellent PvM skill)
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