
Healing¶
Use bandages to heal yourself and others.
Overview¶
Healing allows you to restore hit points using bandages. This essential survival skill is crucial for all combat builds and provides self-sufficiency in dangerous situations.
Effects¶
Basic Healing¶
- Heal Hit Points - Restore HP over time
- Cure Poison - Remove poison (requires Anatomy)
- Resurrect - Revive dead players (requires high Anatomy)
Healing Calculation¶
HP restored depends on:
- Healing skill level
- Anatomy skill level
- Dexterity stat
- Bandage quality
Training¶
Early Training (0-30)¶
- Bandage yourself when damaged
- Practice in safe areas
- Get hit by weak monsters, heal up
Intermediate (30-50)¶
- Heal during light combat
- Practice timing between attacks
- Heal other players
Advanced (50-80)¶
- Heal during serious combat
- Perfect timing and positioning
- Emergency healing practice
Master Level (80-100)¶
- Heal in intense combat
- Resurrect fallen allies
- Cure deadly poisons
Efficient Training
Find a friend or summon to hit you, then heal repeatedly. Fast and controlled training method!
Requirements¶
Bandages¶
- Created via Tailoring
- Made from cloth
- Stack up to 60,000
- Lightweight and portable
Recommended Skills¶
- Anatomy - Greatly improves healing effectiveness
- High Dexterity - Faster bandage application
Related Skills¶
Essential Pair:
- Anatomy - Improves healing, enables cure/resurrect
Combat Package:
Healing Mechanics¶
Application Time¶
- Base time: 4-5 seconds
- Affected by Dexterity
- Higher DEX = faster application
- Can be interrupted by damage
Healing Amount¶
Formula factors:
- Healing skill (primary)
- Anatomy skill (major bonus)
- Dexterity (minor modifier)
- Bandage quality (if applicable)
Advanced Techniques¶
Combat Healing¶
Timing is everything:
- Take damage
- Create distance from enemy
- Apply bandage
- Return to combat after heal completes
Cure Poison¶
Requirements:
- Healing: 60+
- Anatomy: 60+
- Success rate increases with skill
Resurrection¶
Requirements:
- Healing: 80+
- Anatomy: 80+
- Stand next to corpse
- Success not guaranteed
Resurrection Limits
Player resurrection with bandages requires very high skills and may still fail. Mages with Resurrection spell are more reliable.
Character Templates¶
Warning
These need refinement. Confirm your template in the Discord community.
Warrior¶
- Weapon Skill: 100
- Tactics: 100
- Anatomy: 100
- Healing: 100 ⭐
- Parrying: 100
- Resisting Spells: 100
- Magery: 100
Archer¶
- Archery: 100
- Tactics: 100
- Anatomy: 100
- Healing: 100 ⭐
- Hiding: 100
- Tracking: 100
- Resisting Spells: 100
Field Medic¶
- Healing: 100 ⭐
- Anatomy: 100
- Magery: 100
- Meditation: 100
- Resisting Spells: 100
- Evaluating Intelligence: 100
- Wrestling: 100
PvP Importance¶
In PvP, Healing is critical:
- Self-sustainability
- No mana cost (unlike magic healing)
- Works in anti-magic fields
- Can cure poison independently
PvP Timing¶
- Heal between enemy attacks
- Use movement to create healing windows
- Pre-bandage before big damage
- Cure poison immediately
Alternative Healing¶
Magery Healing¶
Mages use spells instead:
- Heal spell - Fast HP restore
- Greater Heal spell - More HP
- Close Wounds - Instant heal
Comparison¶
Bandages:
- ✅ No mana cost
- ✅ Works anywhere
- ❌ Takes time
- ❌ Can be interrupted
Magic Healing:
- ✅ Instant or faster
- ✅ More HP restored
- ❌ Costs mana
- ❌ Blocked by magic immunity
Importance¶
⭐⭐⭐⭐⭐ (Essential for most builds)
Every non-mage combat build should have 100 Healing!
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