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Healing

Healing

Use bandages to heal yourself and others.

Overview

Healing allows you to restore hit points using bandages. This essential survival skill is crucial for all combat builds and provides self-sufficiency in dangerous situations.

Effects

Basic Healing

  • Heal Hit Points - Restore HP over time
  • Cure Poison - Remove poison (requires Anatomy)
  • Resurrect - Revive dead players (requires high Anatomy)

Healing Calculation

HP restored depends on:

  • Healing skill level
  • Anatomy skill level
  • Dexterity stat
  • Bandage quality

Training

Early Training (0-30)

  • Bandage yourself when damaged
  • Practice in safe areas
  • Get hit by weak monsters, heal up

Intermediate (30-50)

  • Heal during light combat
  • Practice timing between attacks
  • Heal other players

Advanced (50-80)

  • Heal during serious combat
  • Perfect timing and positioning
  • Emergency healing practice

Master Level (80-100)

  • Heal in intense combat
  • Resurrect fallen allies
  • Cure deadly poisons

Efficient Training

Find a friend or summon to hit you, then heal repeatedly. Fast and controlled training method!

Requirements

Bandages

  • Created via Tailoring
  • Made from cloth
  • Stack up to 60,000
  • Lightweight and portable
  • Anatomy - Greatly improves healing effectiveness
  • High Dexterity - Faster bandage application

Essential Pair:

  • Anatomy - Improves healing, enables cure/resurrect

Combat Package:

Healing Mechanics

Application Time

  • Base time: 4-5 seconds
  • Affected by Dexterity
  • Higher DEX = faster application
  • Can be interrupted by damage

Healing Amount

Formula factors:

  • Healing skill (primary)
  • Anatomy skill (major bonus)
  • Dexterity (minor modifier)
  • Bandage quality (if applicable)

Advanced Techniques

Combat Healing

Timing is everything:

  1. Take damage
  2. Create distance from enemy
  3. Apply bandage
  4. Return to combat after heal completes

Cure Poison

Requirements:

  • Healing: 60+
  • Anatomy: 60+
  • Success rate increases with skill

Resurrection

Requirements:

  • Healing: 80+
  • Anatomy: 80+
  • Stand next to corpse
  • Success not guaranteed

Resurrection Limits

Player resurrection with bandages requires very high skills and may still fail. Mages with Resurrection spell are more reliable.

Character Templates

Warning

These need refinement. Confirm your template in the Discord community.

Warrior

  • Weapon Skill: 100
  • Tactics: 100
  • Anatomy: 100
  • Healing: 100
  • Parrying: 100
  • Resisting Spells: 100
  • Magery: 100

Archer

  • Archery: 100
  • Tactics: 100
  • Anatomy: 100
  • Healing: 100
  • Hiding: 100
  • Tracking: 100
  • Resisting Spells: 100

Field Medic

  • Healing: 100
  • Anatomy: 100
  • Magery: 100
  • Meditation: 100
  • Resisting Spells: 100
  • Evaluating Intelligence: 100
  • Wrestling: 100

PvP Importance

In PvP, Healing is critical:

  • Self-sustainability
  • No mana cost (unlike magic healing)
  • Works in anti-magic fields
  • Can cure poison independently

PvP Timing

  • Heal between enemy attacks
  • Use movement to create healing windows
  • Pre-bandage before big damage
  • Cure poison immediately

Alternative Healing

Magery Healing

Mages use spells instead:

Comparison

Bandages:

  • ✅ No mana cost
  • ✅ Works anywhere
  • ❌ Takes time
  • ❌ Can be interrupted

Magic Healing:

  • ✅ Instant or faster
  • ✅ More HP restored
  • ❌ Costs mana
  • ❌ Blocked by magic immunity

Importance

⭐⭐⭐⭐⭐ (Essential for most builds)

Every non-mage combat build should have 100 Healing!


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