SERVER PATCH 0.36¶
February 9, 2024
βThis patch contains a client patches. Be sure to close out of the launcher and client, restart the launcher and let it update.β
This patch includes several bug fixes and changes to the server but also changes how the client code is built and how the server communicates with the client.
π€ Server π€¶
- Fixed issue with champ spawns potentially causing a crash
- Consider My Sins gump doesn't show long term decay (since it doesn't decay)
- Implemented a new mage AI (needs more testing)
- You will now see newer models for some mobs again (no more naked evil mages, Rikktor is a newer model, etc)
- Change drop rate of dye materials in dungeons from 1% to 0.5%
- You can dispel your own summons easily
- Housing blocked in Ocllo
- The guards will whack aggressive creatures
π Harrower Scroll π¶
- When you place all 6 skulls on the platform blaziers, you are now given a scroll to summon the harrower at a later time
- Before you spawn Harry, you have an option to create a temp guild region around the Harrower (1 hour). Any player not an ally or in your guild will appear orange and attackable. π
π» Client & Assistant π±οΈ¶
- The client is now compiled using Native AOT, a self-contained client that has been ahead-of-time (AOT) compiled to native code. Native AOT apps have faster startup time and smaller memory footprints.
- With that, the initial attempt to add some basic client validation π΅οΈ
- Removed several features from Razor that already existed in ClassicUO (auto-open corpses, spell name/hues, show incoming player names, etc)
- Modified some default client profile settings
π Removed the ability to change light levels without using a spell or potion in game (learn to love Night Sight again)