SERVER PATCH 0.45¶
March 29, 2025
❗This patch contains a client patches. Be sure to close out of the launcher and client, restart the launcher and let it update.❗
This patch addresses several issues found during early beta testing. They also clear up how the young program works. Sorry for the long and unsorted list.
📜General Fixes/Changes📜¶
🌓Improved day-night lighting transitions with enhanced moonlight effects on the level of brightness
🌓Adjusted the day night cycles so its a bright brighter between in-game hours of 8am and 8pm
- Fixed some tracking logic issues that were letting prey slip away
- Escorts now have 40 possible destinations, including taverns, towns, and graveyards
- Guildmasters have unanimously raised registration fees to 5000 gold - they claim inflation is affecting them
- Guild membership now costs 5000 gold, but offers 10% discount on Guild vendor purchases 🌱New cotton and flax fields are sprouting across the world
- Weapons now face the reality of wear and tear (5% chance per use), while acid creatures are particularly harsh on equipment
- Fixed issue with not being able to use item ID on a full container at GM
- Young players can't use the public moongate
- Unguilded players can now enter inactive conquest regions
- Increased gain rates on snooping, meditation, lumberjacking
- Fixed the night sight potions being unusable under certain conditions
- Carpenters sell small wooden boxes and crates
- Fixed price vendors buy back bloodmoss and pearl 🪵Trees now yield more logs total but fewer per harvest
- Fixed label on the different log types
- You can drop a stack of spell scrolls on a spellbook and it will consume 1 scroll (instead of having to split 1 off first)
- Rewrote the code that enforces a single account in dungeons
- Built foundational system for tracking player stats
- The parrying skill will correctly have a chance to gain when sparring with another player 💀Skeletons now drop bones (revolutionary, I know) 🎨Increased materials needed for dungeon dyes (from 10 to 250)
- Alchemists are better stocked with night sight potions 👂Brigands are now a bit more attached to their ears
- Attempting to rejoin the young program will consider how many times you've been in it previously across all characters on the account
- Young players can't enter a codex rift gate 🏴☠️Fixed bug preventing you from buying from the pirate smuggler
- Escort corpses now remain as evidence of your failure to protect them
- Sparring no longer mysteriously improves your lumberjacking skills
📜Young status will be removed under any of these conditions:¶
- Your account reaches 120 hours of total playtime ⏳
- Your character's combined skills exceed 450 points 📊
- You venture beyond Ocllo's protected boundaries (town, island, or dungeon/sewers) 🏃♂️
- You gain a murder count ⚔️
- You use the [young command to voluntarily exit the program 🚪
- Any crafting skill exceeds 80:
🧵 Tailoring
🔨 Blacksmithy
🪚 Carpentry
🍳 Cooking
🧪 Alchemy
📜 Inscription
🐑Sheep Farming🐑¶
To counter "sheep farms", a few more changes have been made:
- Outdoor sheep now produce wool every 2 hours instead of 4
- Stacking sheep inside houses like cordwood will stop wool production
- Indoor wool production now depends on hunger - treat your sheep well:
Well-fed (18-20): 1.5 hours
Satisfied (10+): 2 hours
Peckish (5+): 6 hours
Hungry (2): 8 hours
Starving: 12 hours
🖥️Client🖥️¶
- Updated client files to include vendor locations in Vesper and Dawn (thanks flyer!)
- Removed tmap spots found in Paws
- Adjusted text position on login screen
- CTRL-SHIFT to locate immovable objects wasn't quite what I had in mind for rare hunting 👀
- Removed unused skills from reset skill button
🗺️Map🗺️¶
- Moonglow's interior spaces now feel more lived-in
- Yew Courthouse/Jail remains a housing-free zone