Skip to content

PvP & Murder

Player versus Player combat is a core component of New Dawn's Felucca-only environment. Whether you're a red hunting victims, a blue defending yourself, or somewhere in between, understanding PvP mechanics and consequences is essential.

Welcome to Felucca

New Dawn features a single PvP-enabled facet:

  • Full PvP enabled everywhere (except safe zones like Dawn)
  • Consensual and non-consensual combat
  • Risk vs reward gameplay
  • Meaningful consequences for criminal activity
  • Active PvP community

Core PvP Mechanics

Combat System

New Dawn's combat includes numerous custom modifications:

  • No dexterity penalty (replaced with stamina loss system)
  • Custom weapon and armor values (UOR era)
  • Modified spell damage for PvP balance
  • Explosion potion mechanics
  • Archery snare ability
  • Parrying shield bash

Flagging System

Blue (Innocent):

  • Not engaged in criminal activity
  • Protected by town guards
  • Can be attacked but attacker becomes criminal

Gray (Criminal):

  • Committed criminal act
  • 2-minute timer (shown as debuff)
  • Anyone can attack freely
  • Guards will kill on sight in towns

Red (Murderer):

  • Has murder counts
  • Permanent status until counts decay or pardoned
  • Restricted resurrection options
  • Dungeon penalties apply

Orange (Guild War):

  • Enemy guild member during war
  • Attackable without consequence
  • Clean PvP between guilds

Murder System

The murder system creates meaningful consequences for player killing:

Key Features

  • Short-term and long-term murder counts
  • Short-term decay: 16h (under 5 murders) / 24h (5+ murders) of logged play time
  • Long-term decay: 48h (under 5 kills); 5+ long-term kills require a Forged Pardon to clear
  • Stat/skill loss on resurrection scales with murders: 15%–25%
  • Dungeon re-entry lockout (5 min) on death with 5+ murders
  • Forged pardon system (up to 3 per character, increasing cost)
  • Decay only accumulates while logged in

For complete details, see the Murder System page.

PvP Locations

Open World

  • Full PvP enabled
  • Champion spawns
  • Resource gathering areas
  • Dungeon entrances
  • Town outskirts

Dungeons

  • High-risk, high-reward areas
  • Murderer dungeon bans apply
  • Account restrictions (1 per dungeon)
  • Popular PvP hotspots

Structured PvP

Safe Zones

  • Dawn (Event Center): No PvP, no harmful acts
  • Young Player Areas: Ocllo protection for new players
  • Town guard zones (with exceptions)

Guild Wars

How They Work

  • Guilds formally declare war
  • Announcements sent to Discord
  • Kills don't count as murder
  • No criminal flags
  • Clean, structured PvP

Benefits

  • Conflict resolution system
  • Territory disputes
  • Organized PvP events
  • Community engagement

PvP Builds

Tip

To be added

Rewards and Progression

CTF Rewards

  • Stat tracking
  • Competitive gameplay
  • Future reward system

Murder System

  • Notoriety and reputation
  • Risk vs reward gameplay
  • Long-term consequences

Achievements

  • PvP-related achievements
  • Kill milestones
  • Title rewards
  • Bragging rights

Common Questions

Q: Is PvP required? A: No, but you're always at risk in Felucca. Avoid dangerous areas if you don't want PvP.

Q: Can I play without getting killed? A: Smart gameplay and avoiding hotspots greatly reduces risk. You can minimize but not eliminate danger.

Q: What's the best PvP build? A: Depends on your playstyle. All builds can be effective with skill and practice.

Q: How do I get better at PvP? A: Practice, learn from deaths, watch skilled players, ask for tips, join guilds.

Q: Are there PvP-free areas? A: Dawn (Event Center) and young player areas. Otherwise, always be alert.

Q: Can I lose everything on death? A: Yes, except blessed/newbie items. This is risk vs reward.

Getting Started with PvP

For New Players

  1. Practice PvM combat first
  2. Learn your build thoroughly
  3. Start with cheap gear
  4. Join a guild for support
  5. Ask veterans for advice
  6. Accept that you'll die learning
  7. Don't get discouraged

Progression Path

  1. Learn mechanics: Understand combat system
  2. Practice skills: Target dummies, PvM
  3. Cheap gear PvP: Get experience without huge losses
  4. Join guild: Learn from others
  5. Structured PvP: Try CTF for practice
  6. Open world: Apply skills in real situations
  7. Refine build: Adjust based on experience

PvP Resources

  • Discord PvP channels for coordination
  • Community PvP events
  • Guild recruitment for PvP guilds
  • Video guides from veterans
  • Patch notes for PvP changes

Patch History

PvP mechanics have evolved throughout New Dawn:

  • Various combat balance changes
  • Murder system overhaul (Patch 0.31)
  • CTF introduction (Patch 0.26)
  • Guild war improvements
  • Continuous balance adjustments

For complete history, see the patch notes.