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PvP & Murder

Player versus Player combat is a core component of New Dawn's Felucca-only environment. Whether you're a red hunting victims, a blue defending yourself, or somewhere in between, understanding PvP mechanics and consequences is essential.

Welcome to Felucca

New Dawn features a single PvP-enabled facet:

  • Full PvP enabled everywhere (except safe zones like Dawn)
  • Consensual and non-consensual combat
  • Risk vs reward gameplay
  • Meaningful consequences for criminal activity
  • Active PvP community

Core PvP Mechanics

Combat System

New Dawn's combat includes numerous custom modifications:

  • No dexterity penalty (replaced with stamina loss system)
  • Custom weapon and armor values (UOR era)
  • Modified spell damage for PvP
  • Explosion potion mechanics
  • Archery snare ability
  • Parrying shield bash

For complete combat details, see the Combat System page.

Flagging System

Blue (Innocent):

  • Not engaged in criminal activity
  • Protected by town guards
  • Can be attacked but attacker becomes criminal

Gray (Criminal):

  • Committed criminal act
  • 2-minute timer (shown as debuff)
  • Anyone can attack freely
  • Guards will kill on sight in towns

Red (Murderer):

  • Has murder counts
  • Permanent status until counts decay or pardoned
  • Restricted resurrection options
  • Dungeon penalties apply

Orange (Guild War):

  • Enemy guild member during war
  • Attackable without consequence
  • Clean PvP between guilds

Murder System

The murder system creates meaningful consequences for player killing:

Key Features

  • Short-term and long-term murder counts
  • Stat loss scaling (20-40%)
  • Permanent murderer status possible
  • Dungeon bans for reds
  • Forged pardon system
  • Decay over logged hours

For complete details, see the Murder System page.

PvP Locations

Open World

  • Full PvP enabled
  • Champion spawns
  • Resource gathering areas
  • Dungeon entrances
  • Town outskirts

Dungeons

  • High-risk, high-reward areas
  • Murderer dungeon bans apply
  • Account restrictions (1 per dungeon)
  • Popular PvP hotspots

Structured PvP

Safe Zones

  • Dawn (Event Center): No PvP, no harmful acts
  • Young Player Areas: Ocllo protection for new players
  • Town guard zones (with exceptions)

Guild Wars

How They Work

  • Guilds formally declare war
  • Announcements sent to Discord
  • Kills don't count as murder
  • No criminal flags
  • Clean, structured PvP

Benefits

  • Conflict resolution system
  • Territory disputes
  • Organized PvP events
  • Community engagement

PvP Builds

Mage

  • High burst damage
  • Mobility with recall/gate
  • Support abilities
  • Explosion potion synergy

Dexxer (Warrior)

  • Sustained melee damage
  • Heavy armor
  • Archery snare ability
  • Disarm capabilities

Hybrid

  • Combination of magic and melee
  • Versatility
  • Adapts to situations
  • Complex to master

Bard

  • Disruption and control
  • Provo enemies onto targets
  • Discord to reduce effectiveness
  • Support role in groups

Tamer

  • Pet damage
  • Blocking with pets
  • Veterinary healing
  • All-kill tactics

PvP Strategy

Solo PvP

  • Pick your fights carefully
  • Know escape routes
  • Understand your build's strengths
  • Resource management crucial
  • Always be prepared to flee

Group PvP

  • Communication is key
  • Focus fire targets
  • Coordinate special abilities
  • Support your teammates
  • Control positioning

Resource PvP

  • Defend your gathering spots
  • Contest valuable locations
  • Quick thinking required
  • Balance risk vs reward

PvP Ethics and Community

Server Culture

  • Respect between rivals
  • Good-natured competition
  • Drama happens but stay positive
  • Report serious issues to staff
  • Build reputation through actions

Common Courtesy

  • Don't trash talk excessively
  • Accept losses gracefully
  • Celebrate wins humbly
  • Help new PvPers learn
  • Remember it's a game

Rewards and Progression

CTF Rewards

  • Stat tracking
  • Competitive gameplay
  • Future reward system

Murder System

  • Notoriety and reputation
  • Risk vs reward gameplay
  • Long-term consequences

Achievements

  • PvP-related achievements
  • Kill milestones
  • Title rewards
  • Bragging rights

Common Questions

Q: Is PvP required? A: No, but you're always at risk in Felucca. Avoid dangerous areas if you don't want PvP.

Q: Can I play without getting killed? A: Smart gameplay and avoiding hotspots greatly reduces risk. You can minimize but not eliminate danger.

Q: What's the best PvP build? A: Depends on your playstyle. All builds can be effective with skill and practice.

Q: How do I get better at PvP? A: Practice, learn from deaths, watch skilled players, ask for tips, join guilds.

Q: Are there PvP-free areas? A: Dawn (Event Center) and young player areas. Otherwise, always be alert.

Q: Can I lose everything on death? A: Yes, except blessed/newbie items. This is risk vs reward.

Getting Started with PvP

For New Players

  1. Practice PvM combat first
  2. Learn your build thoroughly
  3. Start with cheap gear
  4. Join a guild for support
  5. Ask veterans for advice
  6. Accept that you'll die learning
  7. Don't get discouraged

Progression Path

  1. Learn mechanics: Understand combat system
  2. Practice skills: Target dummies, PvM
  3. Cheap gear PvP: Get experience without huge losses
  4. Join guild: Learn from others
  5. Structured PvP: Try CTF for practice
  6. Open world: Apply skills in real situations
  7. Refine build: Adjust based on experience

PvP Resources

  • Discord PvP channels for coordination
  • Community PvP events
  • Guild recruitment for PvP guilds
  • Video guides from veterans
  • Patch notes for PvP changes

Patch History

PvP mechanics have evolved throughout New Dawn:

  • Various combat balance changes
  • Murder system overhaul (Patch 0.31)
  • CTF introduction (Patch 0.26)
  • Guild war improvements
  • Continuous balance adjustments

For complete history, see the patch notes.