PvP & Murder¶
Player versus Player combat is a core component of New Dawn's Felucca-only environment. Whether you're a red hunting victims, a blue defending yourself, or somewhere in between, understanding PvP mechanics and consequences is essential.
Welcome to Felucca¶
New Dawn features a single PvP-enabled facet:
- Full PvP enabled everywhere (except safe zones like Dawn)
- Consensual and non-consensual combat
- Risk vs reward gameplay
- Meaningful consequences for criminal activity
- Active PvP community
Core PvP Mechanics¶
Combat System¶
New Dawn's combat includes numerous custom modifications:
- No dexterity penalty (replaced with stamina loss system)
- Custom weapon and armor values (UOR era)
- Modified spell damage for PvP balance
- Explosion potion mechanics
- Archery snare ability
- Parrying shield bash
Flagging System¶
Blue (Innocent):
- Not engaged in criminal activity
- Protected by town guards
- Can be attacked but attacker becomes criminal
Gray (Criminal):
- Committed criminal act
- 2-minute timer (shown as debuff)
- Anyone can attack freely
- Guards will kill on sight in towns
Red (Murderer):
- Has murder counts
- Permanent status until counts decay or pardoned
- Restricted resurrection options
- Dungeon penalties apply
Orange (Guild War):
- Enemy guild member during war
- Attackable without consequence
- Clean PvP between guilds
Murder System¶
The murder system creates meaningful consequences for player killing:
Key Features¶
- Short-term and long-term murder counts
- Short-term decay: 16h (under 5 murders) / 24h (5+ murders) of logged play time
- Long-term decay: 48h (under 5 kills); 5+ long-term kills require a Forged Pardon to clear
- Stat/skill loss on resurrection scales with murders: 15%–25%
- Dungeon re-entry lockout (5 min) on death with 5+ murders
- Forged pardon system (up to 3 per character, increasing cost)
- Decay only accumulates while logged in
For complete details, see the Murder System page.
PvP Locations¶
Open World¶
- Full PvP enabled
- Champion spawns
- Resource gathering areas
- Dungeon entrances
- Town outskirts
Dungeons¶
- High-risk, high-reward areas
- Murderer dungeon bans apply
- Account restrictions (1 per dungeon)
- Popular PvP hotspots
Structured PvP¶
- Capture the Flag: 10v10 team battles
- Conquest of the Virtues: Guild territory control
- Guild Wars: Structured conflict between guilds
Safe Zones¶
- Dawn (Event Center): No PvP, no harmful acts
- Young Player Areas: Ocllo protection for new players
- Town guard zones (with exceptions)
Guild Wars¶
How They Work¶
- Guilds formally declare war
- Announcements sent to Discord
- Kills don't count as murder
- No criminal flags
- Clean, structured PvP
Benefits¶
- Conflict resolution system
- Territory disputes
- Organized PvP events
- Community engagement
PvP Builds¶
Tip
To be added
Rewards and Progression¶
CTF Rewards¶
- Stat tracking
- Competitive gameplay
- Future reward system
Murder System¶
- Notoriety and reputation
- Risk vs reward gameplay
- Long-term consequences
Achievements¶
- PvP-related achievements
- Kill milestones
- Title rewards
- Bragging rights
Common Questions¶
Q: Is PvP required? A: No, but you're always at risk in Felucca. Avoid dangerous areas if you don't want PvP.
Q: Can I play without getting killed? A: Smart gameplay and avoiding hotspots greatly reduces risk. You can minimize but not eliminate danger.
Q: What's the best PvP build? A: Depends on your playstyle. All builds can be effective with skill and practice.
Q: How do I get better at PvP? A: Practice, learn from deaths, watch skilled players, ask for tips, join guilds.
Q: Are there PvP-free areas? A: Dawn (Event Center) and young player areas. Otherwise, always be alert.
Q: Can I lose everything on death? A: Yes, except blessed/newbie items. This is risk vs reward.
Getting Started with PvP¶
For New Players¶
- Practice PvM combat first
- Learn your build thoroughly
- Start with cheap gear
- Join a guild for support
- Ask veterans for advice
- Accept that you'll die learning
- Don't get discouraged
Progression Path¶
- Learn mechanics: Understand combat system
- Practice skills: Target dummies, PvM
- Cheap gear PvP: Get experience without huge losses
- Join guild: Learn from others
- Structured PvP: Try CTF for practice
- Open world: Apply skills in real situations
- Refine build: Adjust based on experience
Related Pages¶
- Murder System - Detailed murder mechanics
- Capture the Flag - Structured team PvP
- Conquest of Virtues - Guild warfare
- Guilds - Finding and joining guilds
PvP Resources¶
- Discord PvP channels for coordination
- Community PvP events
- Guild recruitment for PvP guilds
- Video guides from veterans
- Patch notes for PvP changes
Patch History¶
PvP mechanics have evolved throughout New Dawn:
- Various combat balance changes
- Murder system overhaul (Patch 0.31)
- CTF introduction (Patch 0.26)
- Guild war improvements
- Continuous balance adjustments
For complete history, see the patch notes.