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Player Murder System Guide

Overview

The murder system tracks player kills and applies consequences for those who engage in player killing (PKing). This system uses both short-term and long-term murder counts to regulate PvP behavior and provide pathways for redemption.


How Murder Counts Work

Important: Reporting is Required

Murder counts are NOT automatic. When you kill another player, the victim receives a gump (dialog box) asking if they want to report you as a murderer. Only if they choose to report you will you receive murder counts.

  • The gump appears 4 seconds after death
  • Victims can choose "Yes" (report) or "No" (don't report)
  • If multiple players killed the victim, they can choose to report each one individually
  • Exception: Members of the Thieves Guild cannot report murders (guards won't take reports of a thief's death)
  • Once someone reports you, they cannot report you again for the same incident for 5 minutes

When you ARE reported, you receive two types of murder counts:

1. Short-Term Murders

  • Duration: Decays over time based on your total count
  • Under 5 murders: Each count decays after 16 hours of in-game play time
  • 5 or more murders: Each count decays after 24 hours of in-game play time
  • Purpose: Tracks recent PK activity and determines eligibility for stat loss
  • Decay: Only decays while you're logged in (based on game time, not real time)

2. Long-Term Murders (Kills)

  • Duration: Decays over time based on your total count
  • Under 5 long-term kills: Each count decays after 48 hours of in-game play time
  • 5 or more long-term kills: Does not decay — requires a Forged Pardon to clear
  • Purpose: Your permanent murder record
  • Visibility: This is your "Kills" count that determined if you're red

Murder Count Decay System

Key Points

  • Murder counts only decay while you are online
  • Counts decay one at a time as their timers expire
  • When you log out, your decay progress is saved
  • When you log back in, the system resumes tracking from where it left off

Decay Timeline Examples:

Example 1: Player with 3 short-term murders

  • Each murder will decay after 16 hours (under 5)
  • Total time to clear all 3: 48 hours of being logged in

Example 2: Player with 6 short-term murders

  • First 2 murders decay at 24 hours each (while at 6 and 5)
  • Remaining 4 murders decay at 16 hours each (while below 5)
  • Total time to clear all 6: (2 × 24) + (4 × 16) = 112 hours of being logged in

Example 3: Player with 10 short-term murders

  • First 6 murders decay at 24 hours each (from 10 down to 4)
  • Remaining 4 murders decay at 16 hours each (below 5)
  • Total time to clear all 10: (6 × 24) + (4 × 16) = 208 hours of being logged in

Stat and Skill Loss on Resurrection

Overview

If you have 5 or more short-term murders when you die, you will suffer stat and skill loss upon resurrection. This penalty is severe and increases with the number of murders you have accumulated.

How the Penalty Works

When you resurrect with 5+ short-term murders:

  1. Your stats (STR, INT, DEX) are reduced
  2. Your skills are reduced
  3. Your short-term murder count is reset to 0 (the penalty "pays off" your short-term murders)
  4. You receive a message showing the exact percentage of loss

Loss Calculation

The percentage of stat/skill loss is calculated as follows:

Short-Term Murders Loss Percentage You Keep
5 15.0% 85%
6 15.5% 84.5%
7 16.0% 84%
8 16.5% 83.5%
9 17.0% 83%
10 17.5% 82.5%
15 20.0% 80%
20 22.5% 77.5%
25+ 25.0% (max) 75%

Formula: Base 15% + 0.5% per murder above 5 (capped at 25% loss)

What Gets Reduced

Stats (STR, INT, DEX)

  • Each stat is multiplied by the retention percentage (what you keep)
  • Minimum floor: Stats won't drop below 10
  • Example: With 100 STR and 10 murders (17.5% loss), you'd have ~83 STR after resurrection

Skills

  • Each skill is multiplied by the retention percentage
  • Minimum floor: Skills won't drop below 35.0
  • Example: With 100.0 Swordsmanship and 10 murders (17.5% loss), you'd have ~82.5 Swordsmanship

Important Notes

⚠️ This penalty is severe!

  • At 5 murders, you lose 15% of all stats and skills
  • At 10 murders, you lose 17.5% of all stats and skills
  • At 25+ murders, you lose 25% of all stats and skills (maximum penalty)

💡 The penalty clears your short-term murders

  • After resurrection, your short-term murder count is reset to 0
  • This means you "pay off" your murders with the stat/skill loss
  • Your long-term murders (kills) remain unchanged

🎯 Avoiding the Penalty

  1. Stay below 5 short-term murders - No penalty at 4 or fewer
  2. Use a Forged Pardon - Resets both murder types without penalty
  3. Wait for decay - Let murders decay below 5 before dying
  4. Don't die - The penalty only applies on resurrection

Strategic Considerations

When to Take the Penalty:

  • If you have 5-20 murders and can't afford a pardon
  • If you need to clear murders quickly to avoid the 20+ lockout for pardons
  • If you're confident you can regain stats/skills through training

When to Avoid the Penalty:

  • Use a Forged Pardon if you can afford it (no stat/skill loss)
  • Stay alive and let murders decay naturally if possible
  • Keep murders below 5 if you engage in risky PvP

Dungeon Death Penalty

If you have 5 or more short-term murders and die inside a dungeon, you are subject to a dungeon re-entry lockout:

  • Lockout duration: 5 minutes before you can re-enter the dungeon
  • This applies only to dungeon deaths — dying in the overworld is unaffected

The Corrupt Judge & Pardons

Finding the Judge

Dryden the Judge has long since abandoned any pretense of impartiality. Rumor places him at The Pirate's Blunder in Buc's Den — a man who asks no questions, provided the coin is right. The nobles of Magincia have been pushing the courts to root out this corruption, and Dryden's prices have risen accordingly.

How to Request a Pardon

  1. Find Dryden the Judge at The Pirate's Blunder in Buc's Den
  2. Say: "I request a pardon"
  3. If eligible, the Judge will provide you with a Forged Pardon

Eligibility Requirements

You can request a pardon if you meet ALL of the following criteria:

Requirement Details
Minimum Murders Must have at least 1 long-term murder (kill)
Maximum Murders Must have 20 or fewer short-term murders
Previous Pardons Can only receive 3 pardons maximum from the Judge
Sufficient Gold Must have enough gold in your bank

Pardon Pricing

The cost doubles with each pardon you purchase:

Pardon Number Cost
1st Pardon 150,000 gold
2nd Pardon 300,000 gold
3rd Pardon 600,000 gold

Note: Gold is automatically withdrawn from your bank account.


Using a Forged Pardon

Once you receive a Forged Pardon:

  1. The pardon is blessed — it will not be lost on death
  2. It is bound to you — only you can use it
  3. Keep it in your backpack

There are two ways the pardon is consumed:

On death (automatic): If you die and resurrect with the pardon in your backpack, it is consumed automatically. Stat and skill loss is avoided, and both your short-term and long-term murder counts are reset to 0.

While alive (manual): Double-click the pardon at any time to consume it and receive the same benefit — counts cleared, no penalty.

Upon use you receive a message: "Redemption is granted. Your sins are now but shadows of the past."


Important Notes

⚠️ Things to Remember:

  • Murder counts only decay while online - Logging out pauses all decay timers
  • You can only get 3 pardons total - Choose when to use the Judge's services wisely
  • Pardons get expensive fast - 150k, 300k, then 600k; plan accordingly
  • 21+ murders locks you out - If you accumulate more than 20 short-term murders, the Judge will not help you
  • Pardons auto-trigger on resurrection - A pardon in your backpack is consumed automatically if you would suffer stat loss
  • Pardons are character-bound - You cannot trade or give them to other players
  • The Judge keeps records - He tracks how many pardons you've purchased

💡 Strategy Tips:

  1. Not all kills become counts - Remember, victims must report you, so diplomacy matters
  2. Monitor your murder count - Don't let it exceed 20 if you want the option to buy a pardon
  3. Carry the pardon - Once purchased, keep it in your pack so it auto-triggers if you die
  4. Let murders decay naturally if possible - Save gold by waiting, but this requires long play sessions
  5. Plan your PvP carefully - Each kill has consequences that last many hours
  6. Thieves Guild members can't report - They're criminals themselves, so guards won't take their reports

Summary

The murder system is designed to:

  • Track player killing behavior accurately through reportable murder counts
  • Punish excessive PKing through severe stat/skill loss on resurrection (5+ murders)
  • Discourage long-term murderous behavior through time-based decay consequences
  • Provide a redemption path through the Corrupt Judge for those willing to pay
  • Balance risk vs. reward for those who choose the darker path

Whether you're a noble hero or a notorious villain, understanding this system will help you navigate the consequences of your actions in the world.

Remember: With great power comes great responsibility... or at least, great expense and stat loss.