Stats¶
Understanding your character's core statistics in New Dawn.
The Three Primary Stats¶
Ultima Online uses three primary statistics that define your character's capabilities:
Strength (STR)¶
Primary Effect: Hit Points and Physical Damage
Formula:
- Hit Points = Strength
Additional Effects:
- Carrying capacity (weight limit)
- Melee weapon damage bonus
- Required for certain equipment
Recommended for:
- Warriors (80-100)
- Archers (80-100)
- Tanks (100)
- Mages (45-60)
- Crafters (70-100)
Dexterity (DEX)¶
Primary Effect: Stamina and Swing Speed
Formula:
- Stamina = Dexterity
Additional Effects:
- Weapon swing speed
- Faster attacks with higher dex
- Defense chance (minor)
- Affects archery significantly
Recommended for:
- Archers (100)
- Fencers (80-100)
- Swordsmen (80-100)
- Mages (50-80)
Intelligence (INT)¶
Primary Effect: Mana Pool
Formula:
- Mana = Intelligence
Additional Effects:
- Magic spell effectiveness
- Mana regeneration rate
- Required for spellcasting
Recommended for:
- Mages (100-130 with items)
- Tamers (100-130)
- Warriors (45-60 for utility)
Stat Distribution¶
Starting Stats¶
You begin with 80 stat points to distribute:
Common Starting Distributions:
| Build Type | STR | DEX | INT |
|---|---|---|---|
| Warrior | 50 | 20 | 10 |
| Archer | 45 | 25 | 10 |
| Mage | 10 | 10 | 60 |
| Tamer | 10 | 10 | 60 |
| Crafter | 50 | 20 | 10 |
Stat Caps¶
Individual Stat Cap: 100 (base) Total Stat Cap: 225
Stat Growth
As you play, your stats will naturally increase toward the 225 cap. You can influence which stats grow by "locking" stats.
Stat Locks¶
Control which stats can increase or decrease:
- Up Arrow (↑) - Stat can increase
- Down Arrow (↓) - Stat can decrease to make room
- Lock (→) - Stat is frozen
Strategy:
- Set your primary stats to "up"
- Set unwanted stats to "down"
- Lock when you reach desired values
Stat Gain¶
How Stats Increase¶
Stats gain through skill usage:
- Strength: Melee combat, mining, lumberjacking
- Dexterity: Combat (all types), crafting
- Intelligence: Spellcasting, meditation
Stat Gain Rate¶
- Checks happen during related skill usage
- Higher current stats = slower gains
- Approaching cap = very slow gains
- Random chance on successful actions
!!! tip "Efficient Stat Training" - Focus on 2 stats initially - Lock stats at desired levels - Use stat-gaining skills actively - Be patient near stat cap
Secondary Stats¶
Hit Points (HP)¶
Formula: HP = Strength
Effects:
- Your health pool
- When it reaches 0, you die
- Can be healed by bandages, spells, potions
Maximum: Base 100 (can be increased with items)
Stamina¶
Formula: Stamina = Dexterity
Effects:
- Required for running
- Special move costs
- Regenerates over time
- Lowered by armor weight
Recovery:
- Passive regeneration (standing/walking)
- Affected by armor weight
- Total refresh potions restore instantly
Mana¶
Formula: Mana = Intelligence
Effects:
- Required for spellcasting
- Special abilities cost
- Regenerates slowly (faster with meditation)
Recovery:
- Meditation skill (active)
- Passive regeneration (slow)
- Total mana refresh potions
- Spirit speak (if available)
Stat-Based Calculations¶
Melee Damage¶
Strength directly affects melee weapon damage:
Higher strength = more damage with melee weapons
Swing Speed¶
Dexterity affects how fast you attack:
Higher dexterity = faster attacks
Spell Damage¶
Intelligence affects spell power:
Evaluating Intelligence also significantly affects this
Temporary Stat Modifications¶
Buffs (Positive)¶
Bless Spell:
- +10 to all stats temporarily
- Duration: 2 minutes
Strength Potion:
- +10-25 Strength
- Duration: 2 minutes
Agility Potion:
- +10 Dexterity
- Duration: 2 minutes
Debuffs (Negative)¶
Curse Spell:
- -10 to all stats
- Can be removed with Remove Curse
Weaken Spell:
- Reduces Strength
- Duration: varies
Clumsy Spell:
- Reduces Dexterity
- Duration: varies
Feeblemind Spell:
- Reduces Intelligence
- Duration: varies
Equipment Effects¶
Stat Requirements¶
Many items require minimum stats:
Heavy Weapons:
- Heavy Weapons: 50-80 STR
- Plate Armor: 40-60 STR
- Spellcasting: Minimum INT for circles
Stat Bonuses¶
Equipment can provide:
- +STR items
- +DEX items
- +INT items
- Maximum: Varies by item/server
Stat Requirements
If you don't meet stat requirements, you can't use the item effectively or at all.
Advanced Stat Management¶
PvP Considerations¶
Warrior Stats:
- 100 STR (maximum damage and HP)
- 80-100 DEX (swing speed)
- 45 INT (utility magic)
Mage Stats:
- 80-100 STR (HP for survival)
- 60-80 DEX (stamina and defense)
- 85-100 INT (mana pool)
PvM Optimization¶
Melee Hunter:
- 100 STR (damage and HP)
- 80 DEX (swing speed)
- 45 INT (recalls/utility)
Pure Mage:
- 50-60 STR (decent HP)
- 50-60 DEX (mobility)
- 110-130 INT (large mana pool)
Stat Planning Tips¶
!!! success "Best Practices" 1. Know your build - Plan stat distribution early 2. Lock strategically - Use stat locks wisely 3. Balance survivability - Don't neglect HP 4. Consider equipment - Factor in stat bonuses 5. Leave room to grow - Don't max all stats immediately 6. Test and adjust - Rebalance as needed
Common Mistakes¶
❌ Don't:
- Spread stats too evenly
- Ignore stat locks
- Forget equipment requirements
- Max all three stats early
- Neglect mana (even for warriors)
✅ Do:
- Focus on 2-3 primary stats
- Use stat locks effectively
- Plan for your build
- Keep stats balanced for your role
- Adjust based on experience
Stat Resets¶
Some servers offer stat resets:
- Stat balls - Complete stat reset
- Server commands - Check with staff
- Special items - Server-specific
Check with New Dawn staff about availability!
Optimize your stats, maximize your potential!