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Gardening

New Dawn's gardening system lets you grow and cross-pollinate a wide variety of decorative plants. Seeds are planted in pots, cared for over several days, and bred with other plants to unlock new varieties and color combinations. All fully grown plants are purely decorative — they exist to beautify your home and nothing more.


Getting Started

Plants are grown in plant pots, purchased from the provisioner. Before you can plant a seed, the pot needs to be prepared:

  1. Buy an empty plant pot from the provisioner.
  2. Find a bare patch of earth (roadside dirt works) and fill the pot with soil.
  3. With a jug of water in your pack, double-click the pot to open the plant gump, then click the water jug icon twice to soften the soil.
  4. Double-click your seed and target the pot to plant it.

Once planted, the pot needs to be locked down in your house or carried in your backpack for the plant to grow.

Growth Checks

Location Frequency Notes
Locked down in a house Once per day at server up Plant will sicken if left untended
Character's backpack Every 23 hours Only while the character is logged in
Secure container / bank box Never Plant will neither grow nor sicken

Seeds

Basic Seeds

The most common seeds drop from Bog Things and their Boglings. They come in four starting colors — Red, Blue, Yellow, and Plain — and grow into one of the three first-generation plant types. These seeds are the foundation of the cross-pollination system.

Rare Seeds

Rare colored seeds yield plants in unusual colors, including Black and White which can also emerge as mutations from regular breeding. Plants grown from rare seeds are endpoint decoratives — they cannot be cross-pollinated and produce no seeds.

Bonsai Seeds

Found on creatures in the Tokuno Islands, bonsai seeds grow into miniature decorative trees in five rarity tiers:

  • Common
  • Uncommon
  • Rare
  • Exceptional
  • Exotic

Like rare seeds, bonsai plants cannot be cross-pollinated and produce no seeds.


Plant Types and Generations

There are 17 breedable plant types arranged across four generations. Higher generation plants can only be unlocked through cross-pollination.

Generation 1

Plant
Tribarrel Cactus
Fern
Campion Flowers

Generation 2

Plant Parents
Water Plant Tribarrel Cactus × Fern
Lilies Campion Flowers × Fern

Generation 3

Plant Parents
Prickly Pear Cactus Tribarrel Cactus × Water Plant
Small Palm Water Plant × Fern
Rushes Lilies × Fern
Snowdrops Lilies × Campion Flowers

Generation 4

Plant Parents
Barrel Cactus Tribarrel Cactus × Prickly Pear Cactus
Snake Plant Water Plant × Prickly Pear Cactus
Century Plant Water Plant × Small Palm
Ponytail Palm Small Palm × Fern
Elephant Ears Fern × Rushes
Pampas Grass Rushes × Lilies
Bulrushes Lilies × Snowdrops
Poppies Snowdrops × Campion Flowers

Cross-Pollination

When a plant reaches day 7 of its growth cycle it begins producing pollen and can be cross-pollinated. Left alone, it will self-pollinate by day 9, producing seeds that grow into an identical copy of the parent. To create a hybrid you must manually pollinate it with pollen from a different plant before that happens.

How to cross-pollinate:

  1. Open the plant gump of the pollen donor and navigate to Page 2.
  2. Click the Cross-Pollinate button — this gives you a targeting cursor.
  3. Target the receiving plant. That plant will now produce hybrid seeds.

One Pollination Per Plant

A plant can only be pollinated once. You can still collect pollen from an already-pollinated plant to use on others, but the pollinated plant itself cannot receive pollen again.

Calculating the Offspring Type

Each of the 17 breedable plants has an assigned number. Add the two parent numbers together, then divide by two. If the result is a whole number, that is the offspring. If the result is a decimal (odd sum), there is a 50/50 chance of either adjacent plant type.

Example: Prickly Pear Cactus (3) × Ponytail Palm (8) = 11 ÷ 2 = 5.5 → offspring is either a Water Plant (5) or a Century Plant (6).

# Plant
1 Tribarrel Cactus
2 Barrel Cactus
3 Prickly Pear Cactus
4 Fern
5 Water Plant
6 Century Plant
7 Small Palm
8 Ponytail Palm
9 Snake Plant
10 Elephant Ears
11 Campion Flowers
12 Lilies
13 Snowdrops
14 Rushes
15 Pampas Grass
16 Bulrushes
17 Poppies

Color Mixing

Colors combine like paint. Crossing two plants of different colors always produces a dull result; crossing two plants of the same color produces a bright version.

Red Blue Yellow Purple Green Orange Plain
Red Bright Red Purple Orange Red Red Red Plain
Blue Purple Bright Blue Green Blue Blue Blue Plain
Yellow Orange Green Bright Yellow Yellow Yellow Yellow Plain
Purple Red Blue Yellow Bright Purple Blue Red Plain
Green Red Blue Yellow Blue Bright Green Yellow Plain
Orange Red Blue Yellow Red Yellow Bright Orange Plain
Plain Plain Plain Plain Plain Plain Plain Plain

Key rules:

  • Primary colors: Red, Blue, Yellow
  • Secondary colors: Purple, Green, Orange
  • Two different primaries → secondary color
  • Primary + secondary (or two different secondaries) → primary color
  • Anything × Plain → Plain
  • Black and White are rare mutations; plants of these colors produce no seeds and cannot be bred further

Caring for Your Plants

Each daily growth check evaluates your plant's overall health. Neglected or improperly treated plants will sicken and may die. Double-click the pot at any time to open the plant gump and check its status.

Plant Gump — Page 1

Growth Stage (Top Left)

Tracks days 1–9. The plant reaches maturity at day 7 (pollen becomes available). At day 9 it self-pollinates if you haven't done so, the counter stops, and the plant can be set as decorative.

Growth Result (Top Right)

Icon Meaning
Red ! Plant is in an invalid location
Red − Plant is unhealthy and did not grow
Yellow − Growth check hasn't happened yet
Blue + Grew successfully
Green + Accelerated growth (fertile soil)

Watering

Apply water each cycle using a jug of water in your backpack:

Status Meaning Action
Yellow − Needs water Click jug icon once
Red − Very thirsty Click jug icon twice
+ Correctly watered Nothing needed
Red + Overwatered Do not water again this cycle

Insect Infestation

Treat with Greater Poison Potions in your backpack:

Icon Severity Clicks Required
Yellow + Minor 1
Red + Severe 2

Fungus Infection

Treat with Greater Cure Potions in your backpack:

Icon Severity Clicks Required
Yellow + Minor 1
Red + Severe 2

Poisoned

Caused by over-applying Greater Poison Potions. Treat with Greater Heal Potions (1 or 2 clicks depending on severity).

Diseased

Caused by over-applying Greater Cure Potions. Treat with Greater Heal Potions (1 or 2 clicks depending on severity).

Strength Supplement

Using one Greater Strength Potion per day builds the plant's resistance to insect and fungus problems.

Remove Plant (Bottom Right)

Opens the option to remove the plant from the pot.

Removing a Plant

Removed during seed or sapling stage: the seed is returned to your backpack along with the empty pot. Removed after the sapling stage: the plant is destroyed and only the empty pot is returned.


Plant Gump — Page 2

Pollination State

Symbol Meaning
Not yet producing pollen (below day 7)
Red X Cannot be cross-pollinated
Red ! Pollen available — ready to collect or receive
Green + Already pollinated

Seed State

Displayed as harvested / remaining. Once the display reads 0/0 the plant will produce no further seeds. Click the harvest icon below to collect them.

Set Decorative (Top Right)

Only appears after day 9. Clicking this converts the plant into a permanent decorative item placed in your backpack that needs no further care.