Starting items¶
Depending on which skills you choose during character creation you will receive different items. Even 1 point on a skill will grant you these items.
Clothes, Weapons, Instruments and Tools are always Newbied, which means you will not lose them upon death (If you are not a Murderer).
You will always receive a Newbied Dagger and Candle.
| Skill | Items Received |
|---|---|
| Alchemy | Robe, Mortar & Pestle, Bottles |
| Anatomy | Robe, Bandages |
| Animal Lore | Robe, Shepherds Crook |
| Animal Taming | Shepherds Crook |
| Archery | Bow, Arrows |
| Arms Lore | Random Weapon |
| Begging | Gnarled Staff |
| Blacksmithy | Half Apron, Pickaxes, Tongs, Iron Ingots |
| Bowcraft | Boards, Feathers, Shafts |
| Camping | Bedroll, Kindling |
| Carpentry | Half Apron, Saw, Boards |
| Cartography | Sextant, Blank Maps |
| Cooking | Kindling, Raw Birds, Sack of Flour, Pitcher |
| Detecting Hidden | Cloak |
| Discordance | Random Instrument |
| Fencing | Fencing Weapon |
| Fishing | Fishing Pole, Floppy Hat |
| Healing | Scissors, Bandages |
| Herding | Shepherds Crook |
| Hiding | Cloak |
| Inscription | Book, Blank Scrolls |
| Item Identification | Gnarled Staff |
| Lockpicking | Lockpicks |
| Lumberjacking | Hatchet |
| Mace Fighting | Macing Weapon |
| Magery | Wizards Hat, Robe, Spellbook, Bag of Reagents, 3 Random Scrolls |
| Mining | Pickaxe |
| Musicianship | Random Instrument |
| Parrying | Wooden Shield |
| Peacemaking | Random Instrument |
| Poisoning | Lesser Poison Potions |
| Provocation | Random Instrument |
| Stealing | Lockpicks |
| Snooping | Lockpicks |
| Spirit Speak | Cloak |
| Swordsmanship | Swords Weapon |
| Tailoring | Sewing Kit, Bolt of Cloth |
| Tinkering | Tinker Tools, Tinker Parts |
| Tracking | Boots, Skinning Knife |
| Veterinary | Scissors, Bandages |
| Wrestling | Leather Gloves |