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Starting items

Depending on which skills you choose during character creation you will receive different items. Even 1 point on a skill will grant you these items.

Clothes, Weapons, Instruments and Tools are always Newbied, which means you will not lose them upon death (If you are not a Murderer).

You will always receive a Newbied Dagger and Candle.

Skill Items Received
Alchemy Robe, Mortar & Pestle, Bottles
Anatomy Robe, Bandages
Animal Lore Robe, Shepherds Crook
Animal Taming Shepherds Crook
Archery Bow, Arrows
Arms Lore Random Weapon
Begging Gnarled Staff
Blacksmithy Half Apron, Pickaxes, Tongs, Iron Ingots
Bowcraft Boards, Feathers, Shafts
Camping Bedroll, Kindling
Carpentry Half Apron, Saw, Boards
Cartography Sextant, Blank Maps
Cooking Kindling, Raw Birds, Sack of Flour, Pitcher
Detecting Hidden Cloak
Discordance Random Instrument
Fencing Fencing Weapon
Fishing Fishing Pole, Floppy Hat
Healing Scissors, Bandages
Herding Shepherds Crook
Hiding Cloak
Inscription Book, Blank Scrolls
Item Identification Gnarled Staff
Lockpicking Lockpicks
Lumberjacking Hatchet
Mace Fighting Macing Weapon
Magery Wizards Hat, Robe, Spellbook, Bag of Reagents, 3 Random Scrolls
Mining Pickaxe
Musicianship Random Instrument
Parrying Wooden Shield
Peacemaking Random Instrument
Poisoning Lesser Poison Potions
Provocation Random Instrument
Stealing Lockpicks
Snooping Lockpicks
Spirit Speak Cloak
Swordsmanship Swords Weapon
Tailoring Sewing Kit, Bolt of Cloth
Tinkering Tinker Tools, Tinker Parts
Tracking Boots, Skinning Knife
Veterinary Scissors, Bandages
Wrestling Leather Gloves