Young Player Program Guide¶
The Young Player Program gives new adventurers a safe place to find their feet. While you are on Ocllo Island and your protection is active, monsters leave you alone, other players can't touch you, and death sends you to the healer with your pack intact.
Off the island you are an ordinary Felucca adventurer. Leaving doesn't end the program. Your protection waits for you to come back.
Who Is Young¶
- Your first account is Young automatically. It becomes Young when you make its first character, in whichever starting city you choose.
- Extra accounts can opt in. If you already have another account (accounts are matched by Discord), a new one starts as a normal account. You can join once, during its first 5 hours of play, from the welcome screen or the
[youngmenu. - Transferred characters don't bring Young with them.
When you first log in, a welcome screen offers two paths:
- Young gives you the protection and leaves you to it.
- Young & Guided adds a guided walk around Ocllo.
You can start the walk later from [young, and reopen the welcome screen with [YoungWelcome. Veterans who want neither can renounce right there.
When You Are Protected¶
Being Young and being protected are not quite the same thing. Your protection is active when:
- You are on Ocllo Island: the town, the wilderness, the sewer and the dungeon levels below it
- You are not inside the West Ocllo outpost
- You are not a criminal
- You haven't fought another player in the last couple of minutes. Fighting monsters never pauses it.
The [young menu shows whether you are protected right now, or why not.
What protection gives you¶
- Monsters won't attack you unless you attack them first
- Other players can't harm you or your pets, steal from you, or snoop your pack animals
- If you die, you return to the Ocllo healer with your belongings in your backpack
- Poison immunity and instant logout
- Healers tend your wounds for free
- Only protected Young players can buy from Ocllo's shopkeepers
- (Young) shows next to your name
What protection asks of you¶
- You can't attack other players. Doing so ends Young for good.
- You can't heal unprotected players with spells or bandages
- Your pets and summons can't harm players
- You can't steal while protected
- Skills can't rise past 80 on Ocllo. To master a skill, venture out into the world.
Leaving Ocllo¶
Leaving the island pauses your protection, and coming back turns it on again. You get three departures.
- Each time you leave, a notice tells you what has changed and how many departures you have left
- The fourth departure ends Young for good
- Walking into the West Ocllo outpost pauses protection but doesn't count as a departure
- Way Home and the death teleport back to the healer don't count either
Off the island you are an ordinary Felucca player. You can be attacked, full loot applies, and you can recall, gate, use moongates and sail like anyone else. Any PvP ends Young, even fighting back: if a player jumps you out there, your choice is to run or to give up Young. The first time you die out there while Young, a short guide explains what happened and how to get back.
How Young Ends¶
| Trigger | Details |
|---|---|
| Play time | Your account reaches 120 hours of play |
| Total skill | Your skills total 450 or more |
| Murder | You gain any murder count |
| Any PvP | You harm another player or their pet in any way, or your pet does. Fighting back, duels and Capture the Flag all count. A pet that someone else's bard provokes doesn't count. |
| Fourth departure | You leave Ocllo for the fourth time |
| Renouncing | Say i renounce my young player status, or use Renounce in [young |
Once Young has ended it can't be regained.
The [young Menu¶
Type [young at any time to see:
- Hours remaining
- Departures remaining
- Whether you are protected right now
- Your Ocllo Diary checklist
- Guided walk controls: start, resume, stop, skip a stop
- Way Home
- Renounce, or Join if your extra account can still opt in
Way Home¶
From the [young menu or the Help menu's Way Home to Ocllo button, you can return to the Ocllo healer from almost anywhere, ordinary dungeons included.
- Stand still for 5 seconds. Moving or taking damage cancels it.
- You can't use it while you are a criminal, in a fight with another player, jailed or a murderer, or inside rifts, pirate instances, ship holds, Capture the Flag, Conquest, duels, event areas or Order vs. Chaos outposts
- Once per hour
- Works as a ghost. Your corpse stays where it fell.
- Pets following you close by come along
The Guided Walk¶
An arrow leads you around Ocllo from stop to stop: the bank, the healer's wagon, the guilds, the smithy, the stables, the docks and more, ending at the island moongate. At each stop a short card tells you what the place is, which skills its NPCs can train you in (up to about 50, for gold), and sometimes how New Dawn does things differently.
Stop, resume or skip a stop from [young. Your progress is saved between logins.
The Ocllo Diary¶
The diary tracks four first steps on Ocllo:
- Finish the guided walk
- Buy training from an Ocllo trainer
- Craft something on Ocllo
- Set foot in the sewer
Finish all four to earn the title Ocllo Graduate.
The Ocllo Sewer¶
The sewer and the dungeon levels below it are open to everyone, and veterans may hunt there too. Protected Young players are still safe from them.